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PostSubject: Races   Races Icon_minitimeSun Dec 02, 2007 8:50 am

Races Townhalldwarf31dh2 The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for enemies of the Dwarven race.

Information

Start Location: Anvilmar in Dun Morogh
Home City: City of Ironforge
Classes: Hunter, Paladin, Priest, Rogue, Warrior
Faction: The Alliance

Racial Traits

Stoneform: Activated ability that grants immunity to poison, disease, and bleed effects
Gun Specialization: +5 bonus to guns skill
Frost Resistance: +10 bonus to Frost resistance
Treasure Finding: Tracking ability that locates treasure chests on the minimap

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PostSubject: Humans   Races Icon_minitimeSun Dec 02, 2007 9:33 am

Humans


The Humans of Stormwind are a resilient breed, having survived an invasion by the savage Orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and Human civilization began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.




Racial Traits

Perception - active
Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown

The Human Spirit - passive
Increase Spirit by 10%

Diplomacy - passive
10% bonus to faction point gain

Sword Specialization - passive
Critical strike chance with Swords and Two-Handed Swords increased by 1%

Mace Specialization - passive
Critical strike chance with Maces and Two-Handed Maces increased by 1%







Other Information

Start Location: Elwynn Forest
Home City: Stormwind
Racial Mount:Horses
Available Classes: Mage, Paladin, Priest, Rogue, Warrior, Warlock


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PostSubject: Night Elves   Races Icon_minitimeTue Dec 04, 2007 9:58 am

Night Elves



The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Until recently, the Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. The Legion's invasion brought the Night Elves out of their long period of slumber. They now have renewed interest in shaping the world, and for the first time are allying themselves with other races to insure the continued survival of Azeroth. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.

Racial Traits


Shadowmeld - active
Activate while immobile and out of combat to enter stealth mode - lasts until canceled - 10 sec cooldown

Quickness - passive
Dodge chance increased by 1%

Wisp Spirit - passive
Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)

Nature Resistance - passive
All Night Elves get +10 Nature Resistance














Other Information
Start Location: Teldrassil
Home City: Darnassus
Racial Mount: Nightsaber
Available Classes: Druid, Hunter, Priest, Rogue, Warrior


Last edited by on Tue Dec 04, 2007 12:51 pm; edited 6 times in total
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PostSubject: Draenei   Races Icon_minitimeTue Dec 04, 2007 10:01 am

Draenei



One month ago, a terrible explosion tore open the skies above northern Kalimdor. At that moment, the great ship Exodar plummeted from the heavens, and crashed upon the world of Azeroth. Having fled the ravaged world of Outland, the noble draenei used the dimension traveling Exodar to reach safe haven. Inspired by tales of the heroic alliance that stood against the might of the Burning Legion, the draenei have come to enlist aid in retaking their shattered homeland. Dedicated to preserving life and upholding the tenets of the Holy Light, the draenei hope to gather a new coalition of warriors to battle the Burning Legion and put a halt to its horrific Burning Crusade. Armed only with courage and their unshakeable faith in the Light, the draenei look forward to finding the alliance and ushering them towards the destiny that awaits beyond the skies of Azeroth.


Racial Traits


Gemcutting - passive
Jewelcrafting skill increased by 5.

Gift of the Naaru - active
Heals the target 50 + 15/Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown.

Inspiring Presence - passive - (Mages/Priests/Shaman only)
Increases chance to hit with spells by 1% for you and all party members within 30 yards.

Heroic Presence - passive - (Hunters/Paladins/Warriors only)
Increases chance to hit by 1% for you and all party members within 30 yards.

Shadow Resistance - passive
Shadow Resistance increased by 10.














Other Information
Start Location: Azuremyst Isle
Home City: Exodar
Racial Mount: Elekk
Available Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior
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PostSubject: Gnomes   Races Icon_minitimeTue Dec 04, 2007 10:03 am

Gnomes


The eccentric, often-brilliant Gnomes are one of the most peculiar races of the world. With their obsession for developing radical new technologies and constructing marvels of mind-bending engineering, it's a wonder that any Gnomes have survived to proliferate.
Thriving within the wondrous techno-city of Gnomeregan, the Gnomes shared the resources of the forested Dun Morogh Peaks with their Dwarven cousins. Though the dwarves of Ironforge also have a propensity for technology and engineering - it is the gnomes who provide the critical, visionary designs for most of the Dwarves' weapons and steam vehicles.

The Gnomes served the Alliance well during the Second War, but strangely, they refused to send any personel to aid their allies during the Burning Legion's recent invasion. Though their designs helped turn the tide against the Legion, the Dwarves and Humans were shocked by the Gnomes' decision to withhold their courageous troops and pilots.

When the war ended, the Alliance discovered the reason for the Gnomes' sudden withdrawal. Apparently, an ancient, barbaric menace had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies' priority was defeating the Burning Legion, the Gnomes decided to make their stand alone. Though they fought valiantly to save their beloved city, Gnomeregan was irrevocably lost.

Nearly half of the Gnomish race was wiped out during the fall of Gnomeregan. The ragged Gnomes that survived fled to the safety of the Dwarves' stronghold of Ironforge. Committed once again to the Alliance's cause, the Gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people.



Racial Traits


Escape Artist - active
Activate to break out of a Root or Snare effect - Instant - 1 min, 45 sec. cooldown

Expansive Mind - passive
Increase Intelligence by 5%

Arcane Resistance - passive
All Gnomes get +10 Arcane Resistance

Engineering Specialization - passive
15 skill bonus to Engineering














Other Information
Start Location: Dun Morogh
Home City: Ironforge
Racial Mount: Mechanostrider
Available Classes: Mage, Rogue, Warlock, Warrior,
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PostSubject: Blood Elves   Races Icon_minitimeTue Dec 04, 2007 10:07 am

Blood Elves


Gor nearly seven thousand years, the high elves cultivated a shining magical kingdom deep within the forests of northern Lordaeron. But five years ago, the undead Scourge invaded Quel'Thalas and drove the elves to the brink of extinction. Led by the evil death knight Arthas, the Scourge destroyed the mystical Sunwell, thereby severing the elves from the source of their arcane power. Though the scars of that conflict are evident, the remaining elves have banded together and retaken much of their homeland. Calling themselves "blood elves", these grim survivors are committed to regaining the vast powers they once commanded. Inspired by the leadership of their beloved prince, Kael'thas Sunstrider, the blood elves now seek out new sources of arcane magic and the means of defending their land against the undying horrors of the Scourge.


Racial Traits


Arcane Affinity - passive
Enchanting skill increased by 10.

Arcane Torrent - active - (Hunters/Paladins/Mages/Priests/Warlocks only)
Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you - Instant - 2 min cooldown.

Arcane Torrent - active - (Rogue only)
Silences all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you - Instant - 2 min cooldown.

Magic Resistance - passive
All resistances increased by 5.

Mana Tap - active
Reduces target's mana by 51 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level - 30 yd range - Instant - 30 sec cooldown.














Other Information
Start Location: Eversong Forest
Home City: Silvermoon City
Racial Mount: Hawkstrider
Available Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock
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PostSubject: Orc   Races Icon_minitimeTue Dec 04, 2007 10:09 am

Orc


The savage, green-skinned Orcs are one of the most prolific races of Azeroth. They are commonly believed to be brutal and mindless, possessing no humanity or empathy for other races. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Stormwind through the dimensional gateway known as the Dark Portal and forced to wage war on the Humans. Although few are aware of their history, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Tragically, the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The Orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief, Thrall, the Orcs have reclaimed their strength and honor. Now, the Orcs stand ready to fight not for the sake of conquest, but for their right to survive in their adopted world.

Racial Traits


Blood Fury - active
Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50%. Lasts 15 sec.

Hardiness - passive
15% resistance to stun and knockout effects.

Command - passive
Pet melee damage increased by 5%.

Axe Specialization - passive
Critical strike chance with Axes and Two-Handed Axes increased by 1%














Other Information
Start Location: Durotar
Home City: Orgrimmar
Racial Mount: Wolf
Available Classes: Hunter, Rogue, Shaman, Warlock, Warrior
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PostSubject: Tauren   Races Icon_minitimeTue Dec 04, 2007 10:12 am

Tauren



The Tauren are huge, bestial creatures who live in the grassy, open barrens of central Kalimdor. They live to serve nature and maintain the balance between the wild things of the land and the restless spirit of the elements. Despite their enormous size and brute strength, the remarkably peaceful Tauren cultivate a quiet, tribal society. However, when roused by conflict, Tauren are implacable enemies who will use every ounce of their strength to smash their enemies under hoof. Under the leadership of their ancient chief, Cairne Bloodhoof, the Tauren allied themselves with the Orcs during the invasion of the Burning Legion. The two races have remained steadfast allies ever since. Like the Orcs, the Tauren struggle to retain their sense of tradition and noble identity.


Racial Traits


War Stomp - active
Activate to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cooldown

Endurance - passive
Max Health increased by 5%

Cultivation - passive
15 skill bonus to Herbalism

Nature Resistance - passive
All Tauren get +10 Nature Resistance














Other Information
Start Location: Mulgore
Home City: Thunder Bluff
Racial Mount: Kodo
Available Classes: Druid, Hunter, Shaman, Warrior
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PostSubject: Throlls   Races Icon_minitimeTue Dec 04, 2007 10:17 am

Trolls



The vicious Jungle Trolls, who populate the numerous islands of the South Seas, are renowned for their cruelty and dark mysticism. Barbarous and superstitious, the wily Trolls carry a seething hatred for all other races.
One tribe, however, was forced to overcome its prejudices when it encountered the Orc Warchief, Thrall, and his mighty Horde. The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs, but Thrall and the Horde managed to save them. In return the grateful Trolls swore an oath of eternal allegiance to the Horde.

Led by the cunning Shadow Hunter, Vol'jin, the Darkspear Trolls now make their home in Durotar along with their Orcish allies. Their village, named after their fallen tribal elder, Sen'jin, lies along the eastern coast of the harsh, rocky land. The Darkspear tribe also occupies tracts within the nearby jungles of the Echo Isles.

As part of the Horde, the Trolls have extended their loyalty to the mighty Tauren, but they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.



Racial Traits


Berserking - active
Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.

Regeneration - passive
10% health regen bonus, 10% active in combat

Beast Slaying - passive
5% damage bonus to Beasts

Throwing Specialization - passive
Your chance to critically hit with Throwing Weapons is increased by 1%

Bow Specialization - passive
Your chance to critically hit with Bows is increased by 1%.














Other Information
Start Location: Durotar
Home City: Orgrimmar
Racial Mount: Raptor
Available Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior
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PostSubject: Undead   Races Icon_minitimeTue Dec 04, 2007 10:30 am

Undead



aving broken free from the tyrannical rule of the Lich King, a renegade group of undead seek to retain their own free will while destroying all those who oppose them. Known as the Forsaken, this group is dedicated to serving their leader, the banshee queen Sylvanas Windrunner. These dark warriors have established a secret stronghold beneath the ruins of Lordaeron's former capital city. Situated deep beneath the cursed Tirisfal Glades, the labyrinthine Undercity is a sprawling bastion of evil. Within its shadowy confines, Sylvanas' royal apothecaries scramble to develop a devastating new plague - one which will not only eradicate their hated Scourge rivals, but the rest of humanity as well. To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. Holding no real loyalty for their newfound comrades, the Forsaken have duped them into fighting against their common enemy - the Lich King. Only time will tell how these disciples of doom will fare in their mission of vengeance.


Racial Traits


Will of the Forsaken - active
Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown

Cannibalize - active
Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown

Underwater Breathing - passive
Underwater breath lasts 300% longer than normal

Shadow Resistance - passive
All Undead get +10 Shadow Resistance














Other Information
Start Location: Tirisfal Glades
Home City: Undercity
Racial Mount: Skeletal Horse
Available Classes: Mage, Priest, Rogue, Warlock, Warrior
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PostSubject: Re: Races   Races Icon_minitime

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